Course Summary
Using object-oriented technology in any size project brings organization and formalization to the process of designing and building the project. Implementing OO technology in the early stages of the design process increases flexibility, reusability, and understanding across all of the teams and plans for the life of the project. This course gives managers that are considering the use of this model for their next project the why, what, and how - the benefits to their project, the terminology, and other considerations in using this model.Duration
4 hours.
Objectives
By taking this course, you will understand:
- The motivation for OO
- The learning-curve for becoming productive with OO
- The benefits and drawbacks of OO
- The OO concepts: class vs object, inheritance, composition, etc.
- The long-term consequences of using OO: planning, software reuse, re-factoring, ROI, etc.
Audience
Managers wanting to know more about object-oriented technology.
Previous exposure to structured-programming model is helpful.
Outline
Why Object Oriented?
- Nature of Industrial-Strength Software
- The Two Cultures of Software Development
- Goals of object oriented
- Structure/Architecture
- Hardware Development Analogy
- Why and When to Use Object-Oriented Technology
- Benefits
- ROI for Reuse
- Risks
- The Learning Curve
What is Object Oriented Technology?
- Key Features: Abstractions
- Basic Vocabulary: Object vs. Class
- Object Model Features
- Design Patterns
- UML Overview
- Use Cases
- Identifying Actors
- The Macro Process
- Object SDLC
How Does OO Tech Work (or Not Work?)
- Risk Management
- Planning
- Construction
- Refactoring
- Examples/Pitfalls
- Architecture
- Executable
- Baseline